Mahjong Scoring Basics: Understanding Points and Patterns
Scoring in mahjong can seem intimidating at first, but understanding the basics will dramatically improve your gameplay. This guide breaks down the fundamentals of how points are calculated and what makes hands more valuable.
Why Scoring Matters
You might be tempted to just play for completion, but understanding scoring helps you:
- Make strategic decisions about which tiles to keep
- Know when to risk calling tiles vs staying concealed
- Evaluate hand value before declaring mahjong
- Understand when to play defensively if opponents have high-value hands
Scoring Varies by Variant
Important: Mahjong scoring is NOT universal. Major variants include:
- Japanese Riichi - Complex yaku system with han and fu
- Hong Kong - Faan-based scoring with special hands
- Chinese Official - Point-based system with specific patterns
- American (NMJL) - Card-based with annual changes
This guide focuses on general principles that apply across variants, with emphasis on Riichi mahjong as it's most popular online.
Basic Scoring Principles
Across all variants, these principles generally hold true:
1. Concealed > Open
Concealed (Closed) Hand:
- All sets formed from self-draws
- Worth significantly more points
- Can declare riichi (in Japanese variant)
- More flexible
Open Hand:
- One or more sets claimed from discards
- Faster to complete
- Lower point value
- Reveals your hand to opponents
Rule of Thumb: A concealed hand is often worth 2-4x more than the same hand open.
2. Difficulty = Points
Harder hands to complete earn more points:
- All sequences (easy) = Low points
- All triplets (harder) = Medium points
- Pure hand (one suit) = High points
- Special patterns (rare) = Very high points
3. Honor Tiles Add Value
Triplets of:
- Dragons (Red, Green, White) = Bonus points
- Seat Wind (your direction) = Bonus points
- Prevailing Wind (round wind) = Bonus points
4. Terminal and Honor Tiles
Hands using 1s, 9s, winds, and dragons typically score higher than simpler hands.
Japanese Riichi Scoring Fundamentals
Japanese mahjong uses a han and fu system:
- Han (飜) - Multipliers from yaku (winning patterns)
- Fu (符) - Base points from hand composition
- Yaku (役) - Required patterns to win
You Must Have At Least 1 Yaku to Win
Unlike some variants, you cannot win in Riichi mahjong without a scoring pattern. Common beginner yaku:
1 Han Yaku (Easy):
Riichi (立直)
- Declare ready hand, bet 1000 points
- Hand must be concealed
- Cannot change your hand after declaration
- 1 han
Tanyao (斷么九) - All Simples
- Only 2-8 tiles, no terminals or honors
- Easy to form
- Can be open or closed (closed = more valuable)
- 1 han
Pinfu (平和) - All Sequences
- Four sequences + valueless pair
- Must be concealed
- Must have open wait (multiple winning tiles)
- 1 han
Yakuhai (役牌) - Value Tiles
- Triplet of dragons
- Triplet of seat wind
- Triplet of prevailing wind
- 1 han each
2 Han Yaku (Medium):
Toitoi (對對和) - All Triplets
- Four triplets + one pair
- No sequences
- Can be open or closed
- 2 han
Chanta (混全帶么九) - Terminals/Honors in Every Set
- Every set contains a terminal or honor
- 2 han (1 han if open)
Sanshoku Doujun (三色同順) - Three Color Straight
- Same numerical sequence in all three suits
- Example: 345m, 345p, 345s
- 2 han (1 han if open)
3 Han Yaku (Advanced):
Honitsu (混一色) - Half Flush
- One suit + honor tiles
- 3 han (2 han if open)
Junchanta (純全帶么九) - Pure Terminals
- Every set contains a terminal (1 or 9)
- No honors
- 3 han (2 han if open)
6 Han Yaku (Very Rare):
Chinitsu (清一色) - Full Flush
- All tiles from one suit only
- No honors
- 6 han (5 han if open)
Han Values and Payouts
- 1 han = 1,000-2,000 points
- 2 han = 2,000-3,900 points
- 3 han = 3,900-7,700 points
- 4 han = 7,700-12,000 points
- 5+ han = Mangan (8,000-12,000 points)
Values vary based on fu and whether you're dealer
Dealer (East) Bonus
The dealer (East player) receives 50% more points:
- Regular player win = 1,000 points
- Dealer win = 1,500 points
Dealer also pays more when others win.
Hong Kong Scoring Basics
Hong Kong style uses faan (番) or fan:
Minimum Points to Win
Most house rules require:
- 3 faan minimum to declare mahjong
- Or chicken hand (0-2 faan) with penalty
Common Scoring Hands (Faan Values)
1 Faan:
- All Chows (all sequences)
- No Honors (no winds/dragons)
- Common Hand (simple completion)
3 Faan:
- Mixed One Suit (one suit + honors)
- All Types (all three suits + honors)
6 Faan:
- Pure One Suit (all one suit, no honors)
- All Honors (all winds and dragons)
Limit Hands (Max Points):
- Thirteen Orphans
- Nine Gates
- Four Kongs
- All Honors
Flower and Season Bonuses
Each matching flower/season adds 1 faan.
Chinese Official Scoring
Uses a point-based system (not han/faan):
- Minimum 8 points required to win
- Maximum 88 points (limit hand)
- Multiple patterns can combine
- Very detailed scoring rules
Common patterns:
- All Sequences (6 points)
- All Triplets (6 points)
- Pure One Suit (24 points)
- All Terminals (64 points)
American (NMJL) Scoring
Completely different system:
- Must match a hand from the annual card
- All hands worth 25 cents to several dollars
- Fixed values per hand
- No combining patterns
- Charleston adds strategy
Practical Scoring Strategy for Beginners
Starting Out
- Don't worry about maximizing score initially
- Focus on completing any valid hand
- Learn 3-5 basic yaku first (Riichi, Tanyao, Yakuhai)
- Gradually add more patterns to your repertoire
When to Go for Points
Go for Higher Score When:
- You have a strong hand developing
- You can stay concealed
- You're ahead in points (safer to wait)
- Late in the game (need points to win)
Go for Speed When:
- You have a weak hand
- Opponents seem close to winning
- You're dealer (faster rotation = more dealer turns)
- You need any win to avoid last place
Reading Point Potential
Low-Value Hand Indicators:
- All sequences
- Many simple tiles (2-8)
- Open hand with multiple calls
- No honor triplets
High-Value Hand Indicators:
- All triplets
- One suit dominant
- Multiple dragons or winds
- All terminals and honors
- Concealed hand
Common Scoring Mistakes
1. Calling Too Much
Opening your hand reduces value significantly. Calculate if the speed is worth the point loss.
2. Forgetting Yaku Requirements
In Riichi mahjong, you CANNOT win without at least one yaku, even if you have 14 tiles in correct form.
Common Tragedy: Perfect hand, no yaku = Can't win Solution: Always ensure at least one scoring pattern
3. Ignoring Dora (Japanese Mahjong)
Dora tiles double your han. Each dora in your hand adds 1 han. Paying attention to dora can turn a 1-han hand into a 3-han hand.
4. Not Declaring Riichi When Strong
Beginners often don't declare riichi because they don't want to commit. But riichi adds:
- +1 han minimum
- Chance for ippatsu (+1 han)
- Chance for ura-dora (hidden dora)
Scoring Quick Reference
Riichi Mahjong
- Need minimum 1 yaku
- Han = multipliers
- More han = exponentially more points
- 5+ han = mangan (limit)
Hong Kong
- Need minimum 3 faan (typically)
- Each faan doubles base points
- Special hands worth maximum
Chinese Official
- Need minimum 8 points
- Patterns add up arithmetically
- Maximum 88 points
Practice Scoring
Exercise 1: Identify Yaku
Hand: 234m 567m 89m 345p 77s
Question: What yaku does this have? Answer: Pinfu (all sequences, valueless pair), must be concealed
Exercise 2: Open vs Closed Value
Hand A (Concealed): 234m 567p 888s 99s | Triplet 888s called Hand B (Open): 234m 567p 888s 99s | All self-drawn
Question: Which is worth more? Answer: Hand B (concealed) is worth significantly more
Exercise 3: Should You Call?
Your hand: 234m 456m 78m 345p 99s Discard available: 6m (completes your hand)
Question: Should you call ron (win) or wait for more valuable hand? Answer: Depends on game situation - if simple win is enough, take it!
Key Takeaways
✓ Concealed hands are worth more than open hands ✓ You need specific patterns (yaku/faan) to win ✓ Harder patterns = more points ✓ Honor tiles and terminals add value ✓ Dealer wins are worth 1.5x normal ✓ Learn basic patterns before complex ones ✓ Speed vs value is constant strategic decision
Next Steps
To improve your scoring knowledge:
- Memorize 5 basic yaku - Riichi, Tanyao, Yakuhai, Pinfu, Toitoi
- Practice hand evaluation - Can you spot yaku in random hands?
- Study special patterns - Seven Pairs, Thirteen Orphans, etc.
- Learn your variant's specifics - Focus on one ruleset
- Play regularly - Scoring becomes intuitive with practice
Remember: At beginner level, completing hands is more important than maximizing points. As you improve, scoring strategy becomes a key differentiator between average and strong players.
Happy scoring!