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Mahjong Scoring Basics: Understanding Points and Patterns

8 min readBy Oh Mahjong
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Scoring in mahjong can seem intimidating at first, but understanding the basics will dramatically improve your gameplay. This guide breaks down the fundamentals of how points are calculated and what makes hands more valuable.

Why Scoring Matters

You might be tempted to just play for completion, but understanding scoring helps you:

  • Make strategic decisions about which tiles to keep
  • Know when to risk calling tiles vs staying concealed
  • Evaluate hand value before declaring mahjong
  • Understand when to play defensively if opponents have high-value hands

Scoring Varies by Variant

Important: Mahjong scoring is NOT universal. Major variants include:

  • Japanese Riichi - Complex yaku system with han and fu
  • Hong Kong - Faan-based scoring with special hands
  • Chinese Official - Point-based system with specific patterns
  • American (NMJL) - Card-based with annual changes

This guide focuses on general principles that apply across variants, with emphasis on Riichi mahjong as it's most popular online.

Basic Scoring Principles

Across all variants, these principles generally hold true:

1. Concealed > Open

Concealed (Closed) Hand:

  • All sets formed from self-draws
  • Worth significantly more points
  • Can declare riichi (in Japanese variant)
  • More flexible

Open Hand:

  • One or more sets claimed from discards
  • Faster to complete
  • Lower point value
  • Reveals your hand to opponents

Rule of Thumb: A concealed hand is often worth 2-4x more than the same hand open.

2. Difficulty = Points

Harder hands to complete earn more points:

  • All sequences (easy) = Low points
  • All triplets (harder) = Medium points
  • Pure hand (one suit) = High points
  • Special patterns (rare) = Very high points

3. Honor Tiles Add Value

Triplets of:

  • Dragons (Red, Green, White) = Bonus points
  • Seat Wind (your direction) = Bonus points
  • Prevailing Wind (round wind) = Bonus points

4. Terminal and Honor Tiles

Hands using 1s, 9s, winds, and dragons typically score higher than simpler hands.

Japanese Riichi Scoring Fundamentals

Japanese mahjong uses a han and fu system:

  • Han (飜) - Multipliers from yaku (winning patterns)
  • Fu (符) - Base points from hand composition
  • Yaku (役) - Required patterns to win

You Must Have At Least 1 Yaku to Win

Unlike some variants, you cannot win in Riichi mahjong without a scoring pattern. Common beginner yaku:

1 Han Yaku (Easy):

Riichi (立直)

  • Declare ready hand, bet 1000 points
  • Hand must be concealed
  • Cannot change your hand after declaration
  • 1 han

Tanyao (斷么九) - All Simples

  • Only 2-8 tiles, no terminals or honors
  • Easy to form
  • Can be open or closed (closed = more valuable)
  • 1 han

Pinfu (平和) - All Sequences

  • Four sequences + valueless pair
  • Must be concealed
  • Must have open wait (multiple winning tiles)
  • 1 han

Yakuhai (役牌) - Value Tiles

  • Triplet of dragons
  • Triplet of seat wind
  • Triplet of prevailing wind
  • 1 han each

2 Han Yaku (Medium):

Toitoi (對對和) - All Triplets

  • Four triplets + one pair
  • No sequences
  • Can be open or closed
  • 2 han

Chanta (混全帶么九) - Terminals/Honors in Every Set

  • Every set contains a terminal or honor
  • 2 han (1 han if open)

Sanshoku Doujun (三色同順) - Three Color Straight

  • Same numerical sequence in all three suits
  • Example: 345m, 345p, 345s
  • 2 han (1 han if open)

3 Han Yaku (Advanced):

Honitsu (混一色) - Half Flush

  • One suit + honor tiles
  • 3 han (2 han if open)

Junchanta (純全帶么九) - Pure Terminals

  • Every set contains a terminal (1 or 9)
  • No honors
  • 3 han (2 han if open)

6 Han Yaku (Very Rare):

Chinitsu (清一色) - Full Flush

  • All tiles from one suit only
  • No honors
  • 6 han (5 han if open)

Han Values and Payouts

  • 1 han = 1,000-2,000 points
  • 2 han = 2,000-3,900 points
  • 3 han = 3,900-7,700 points
  • 4 han = 7,700-12,000 points
  • 5+ han = Mangan (8,000-12,000 points)

Values vary based on fu and whether you're dealer

Dealer (East) Bonus

The dealer (East player) receives 50% more points:

  • Regular player win = 1,000 points
  • Dealer win = 1,500 points

Dealer also pays more when others win.

Hong Kong Scoring Basics

Hong Kong style uses faan (番) or fan:

Minimum Points to Win

Most house rules require:

  • 3 faan minimum to declare mahjong
  • Or chicken hand (0-2 faan) with penalty

Common Scoring Hands (Faan Values)

1 Faan:

  • All Chows (all sequences)
  • No Honors (no winds/dragons)
  • Common Hand (simple completion)

3 Faan:

  • Mixed One Suit (one suit + honors)
  • All Types (all three suits + honors)

6 Faan:

  • Pure One Suit (all one suit, no honors)
  • All Honors (all winds and dragons)

Limit Hands (Max Points):

  • Thirteen Orphans
  • Nine Gates
  • Four Kongs
  • All Honors

Flower and Season Bonuses

Each matching flower/season adds 1 faan.

Chinese Official Scoring

Uses a point-based system (not han/faan):

  • Minimum 8 points required to win
  • Maximum 88 points (limit hand)
  • Multiple patterns can combine
  • Very detailed scoring rules

Common patterns:

  • All Sequences (6 points)
  • All Triplets (6 points)
  • Pure One Suit (24 points)
  • All Terminals (64 points)

American (NMJL) Scoring

Completely different system:

  • Must match a hand from the annual card
  • All hands worth 25 cents to several dollars
  • Fixed values per hand
  • No combining patterns
  • Charleston adds strategy

Practical Scoring Strategy for Beginners

Starting Out

  1. Don't worry about maximizing score initially
  2. Focus on completing any valid hand
  3. Learn 3-5 basic yaku first (Riichi, Tanyao, Yakuhai)
  4. Gradually add more patterns to your repertoire

When to Go for Points

Go for Higher Score When:

  • You have a strong hand developing
  • You can stay concealed
  • You're ahead in points (safer to wait)
  • Late in the game (need points to win)

Go for Speed When:

  • You have a weak hand
  • Opponents seem close to winning
  • You're dealer (faster rotation = more dealer turns)
  • You need any win to avoid last place

Reading Point Potential

Low-Value Hand Indicators:

  • All sequences
  • Many simple tiles (2-8)
  • Open hand with multiple calls
  • No honor triplets

High-Value Hand Indicators:

  • All triplets
  • One suit dominant
  • Multiple dragons or winds
  • All terminals and honors
  • Concealed hand

Common Scoring Mistakes

1. Calling Too Much

Opening your hand reduces value significantly. Calculate if the speed is worth the point loss.

2. Forgetting Yaku Requirements

In Riichi mahjong, you CANNOT win without at least one yaku, even if you have 14 tiles in correct form.

Common Tragedy: Perfect hand, no yaku = Can't win Solution: Always ensure at least one scoring pattern

3. Ignoring Dora (Japanese Mahjong)

Dora tiles double your han. Each dora in your hand adds 1 han. Paying attention to dora can turn a 1-han hand into a 3-han hand.

4. Not Declaring Riichi When Strong

Beginners often don't declare riichi because they don't want to commit. But riichi adds:

  • +1 han minimum
  • Chance for ippatsu (+1 han)
  • Chance for ura-dora (hidden dora)

Scoring Quick Reference

Riichi Mahjong

  • Need minimum 1 yaku
  • Han = multipliers
  • More han = exponentially more points
  • 5+ han = mangan (limit)

Hong Kong

  • Need minimum 3 faan (typically)
  • Each faan doubles base points
  • Special hands worth maximum

Chinese Official

  • Need minimum 8 points
  • Patterns add up arithmetically
  • Maximum 88 points

Practice Scoring

Exercise 1: Identify Yaku

Hand: 234m 567m 89m 345p 77s

Question: What yaku does this have? Answer: Pinfu (all sequences, valueless pair), must be concealed

Exercise 2: Open vs Closed Value

Hand A (Concealed): 234m 567p 888s 99s | Triplet 888s called Hand B (Open): 234m 567p 888s 99s | All self-drawn

Question: Which is worth more? Answer: Hand B (concealed) is worth significantly more

Exercise 3: Should You Call?

Your hand: 234m 456m 78m 345p 99s Discard available: 6m (completes your hand)

Question: Should you call ron (win) or wait for more valuable hand? Answer: Depends on game situation - if simple win is enough, take it!

Key Takeaways

✓ Concealed hands are worth more than open hands ✓ You need specific patterns (yaku/faan) to win ✓ Harder patterns = more points ✓ Honor tiles and terminals add value ✓ Dealer wins are worth 1.5x normal ✓ Learn basic patterns before complex ones ✓ Speed vs value is constant strategic decision

Next Steps

To improve your scoring knowledge:

  1. Memorize 5 basic yaku - Riichi, Tanyao, Yakuhai, Pinfu, Toitoi
  2. Practice hand evaluation - Can you spot yaku in random hands?
  3. Study special patterns - Seven Pairs, Thirteen Orphans, etc.
  4. Learn your variant's specifics - Focus on one ruleset
  5. Play regularly - Scoring becomes intuitive with practice

Remember: At beginner level, completing hands is more important than maximizing points. As you improve, scoring strategy becomes a key differentiator between average and strong players.

Happy scoring!

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